Not counting the alternate-world Professor Layton
vs Phoenix Wright, this game is the last in the Professor Layton
series that has so far been released. It’s also the last in the ambitious
prequel series, which also includes the Eternal Diva film and follows
the impact of the uncovering of various sites built by the Azran, an ancient
and technologically advanced race reminiscent of how the people of Mu are often
depicted in Japanese media.
Though it seems a little odd that none of the
monumental, world-shaking events of this game are referenced by Luke and Layton in the games that
chronologically follow it, and the people close to the characters’ hearts
aren’t so much as mentioned again, such is the nature of prequels and I don’t
have any real complaints about that. There are some fun things done here, too,
like the frequent appearance of Inspector Chelmey as a background figure,
usually facing away from the camera, off on a grand tour with his wife.
The Azran Legacy was certainly my favourite of
the series on the 3DS. While the polygonal characters still lack the charm of
the hand-drawn sprites, they’re rather better-done and closer to the original
than in Miracle Mask. The interface was a little less clunky and the
animations were a little more versatile. On the downside, the game had by far
the least fun collection of minigames of the entire series – none of the three
were remotely enjoyable, being an ugly nut-rolling game, a frustrating and dull
flower-blooming game and a rather arbitrary and charmless dress-up game.
There’s also a small Streetpass game that was largely about memorizing the
locations of random things, but in effect was mostly about waiting for the nice
people who’d set challenges that could be completed on one or two screens.
But the game itself is what matters, and it was an
entertaining and fun one. Unlike the other games, it doesn’t restrict its
location, but takes place in multiple countries around the world, all of which
are very cliche in the most charming way. It starts in an oddly slow and dull
way, unlike the grand goings-on that open Miracle Mask, but after the
prologue in a frozen town and a rather dismal fishing village are out of the
way (plus another visit to London ), the entertainment level
goes up drastically and is sustained better than any of the previous games
through variety.
The games have always showed a fun, highly
romanticised view of England , but this time Layton , Luke and Emmy travel the
world – and the worlds they visit are all just as fanciful and over-the-top.
There’s a wonderfully classic Western town full of cowboys, where the local
problems are sadly solved thanks in large part to Luke’s talking-to-animals magic
powers, one of the elements of this series I like the least. There’s a hidden
village in a rainforest, where the funny-looking mushroom-haired denizens are
pointedly light-skinned. There’s a funny creepy rural town in thrall to the
local priest and archaic traditions, a slightly Wicker Man-esque
community I honestly didn’t expect from Professor Layton. There’s a
sunny vaguely Spanish resort town packed with touristy goods. And quite
interestingly, there’s a pseudo-Arab town with headscarves and turbans aplenty.
This time, more than a mystery, there’s a
straightforward adventure with a shadowy, heavily-armed organization competing
with our heroes on a collection quest. Of course, the organization is largely
represented by a manzai comedy duo who are completely incompetent,
because after all if a small army with machine guns just cornered our heroes
there wouldn’t be much of a story. Things never feel very high-stakes, but
then, the usual charm of Layton games is that they’re quite
restful.
At the end, things do come to a head and there are
such dramatic episodes as a fellow scientist seemingly getting shot in the arm
and Layton hang-gliding off the top of a huge building, but
what really makes the story satisfy is an extended sequence of twists. I was
feeling clever for figuring some of them out – but the sheer profusion of them
meant I was surprised! For example, I saw the truth behind Sycamore coming from
the start, but didn’t expect the truth behind DescolĂ©. The flashback of the
defining moment in his life was clichĂ© but satisfying. I also didn’t see Emmy’s
decisions coming, nor the origins of Bronev, even if I knew what to expect with
Aurora . Oh, there’s something that’s always satisfying
about representatives of an ancient, mysterious civilization speaking in a
lilting Irish brogue.
In terms of the puzzles, nothing felt very
innovative here, but there were some very fun ones to solve and nothing was
ever too hard, except of course the usual absurd (optional) final hidden
puzzles.
I don’t know how much more Layton we’re going to see. I don’t
know if most of Level-5’s resources are now going to be diverted to the
monstrously popular Youkai Watch series – pun intended. But I’ll
certainly be having fun with Professor Layton vs Phoenix Wright and hoping for plenty more
to come.